ATesh Games LLC
Game Design and Development
My name is Anthony Tesija, I'm a professional software engineer and hobbyist game designer and developer. I got started as a kid by drawing levels for my favorite games using paper and pencil. This quickly moved into making levels with games like Starcraft and Left 4 Dead. Luckily those games didn't just have map editors, they had a simplified way to write scripts with endless possibilities. AI, stories, and game modes were all at my fingertips with simple if / else blocks and trigger zones. My creativity and love of games pushed me into taking programming courses in college. After learning my first language, C++, in 2010 I jumped into game development and couldn't stop. Since then I've made and released a handful of games for free and I recently released my first paid game. I've had a lot of fun so far and don't plan on stopping!
2017 - PC
Heart Hop is an eight player, team based, battle game played with four controllers. There are two teams, light and dark. Each team either needs to step on all their enemy's hearts or on the button at the back of their base. Players share a controller with their opponent with each player holding one side of it. The game has a continuous 2 second countdown and when it says "go!" each player moves in the direction they're holding. If two players land on the same spot they bounce back to their original space. This allows for some team members to stay back and block their opponents from hitting their hearts.
This game was made for Wolverine Soft's 48 hour game competition and won 1st place out of 10 entries. The theme was "3 lives, 2 buttons, 1 moment". Wolverine Soft is University of Michigan's game development club.
2016 - Real life
"Boardgame" is a programming style game where you choose three moves hidden from your opponents and then reveal them in order. Players have the option to move one space, attack one space next to them, defend from attacks, and push a player one space away from them. The game is played on a six by six grid and placement of players and items is done using two dice to index into the board. Between rounds items will be randomly placed on the board, and then each dead player can place an item on the board.
I'm currently figuring out the best way to release this game.
2016 - Web and PC
Depersonalize Me is a game about depersonalization which makes me feel like the world isn't real and everything is strange. I tried to capture how my anxiety activates it and how it's hard, but not impossible, to recover when it happens.
Made for YouJam where the theme was to make a game about "you, your personal life experiences or anything to do with yourself".
2016 - PC
Made in one hour for One Hour Game Jam with a theme of "Two Buttons".
Press left or right to do hoppy things.
2016 - Unity Asset
Transition Blocks is an asset for Unity3D that you can buy from the Unity Asset Store. It is an easy to use, and beautiful way to transition between scenes in your game. At its simplest all you need to do is drag a prefab into your first scene and call: Transitioner.Instance.TransitionToScene("SceneName");
Its power comes from the options you have to customize each transition. Transitions are made out of two basic parts: the transition block and the transition order. The transition block has an animation that tells it how to animate itself once it's placed and the transition order decides how to place the transition blocks over a time period you specify.
Life Is Short
2016 - PC and Mac
Life is Short is a four player battle platformer where you strive to be the last player alive. A giant worm is destroying the world and you and your friends have to escape it! Along the way you can pick up and throw items to stun players or collect the powerups inside them. The powerups increase your stun duration, throw distance, jump height, and run speed. Use them to your advantage to take out your friends and be the last one alive!
This version of the game was made for the Capital City Film Festival Fortnight Game Jam 2016 which is a state wide game development competition in Michigan. It received second place and won crowd favorite. Watch the trailer to see what it's all about!
2016 - Android
EYEConic is a clean and minimal looking bullet-hell style game for mobile phones. You drag a character around to keep it away from endless waves of enemies that get faster as time goes on. Each enemy has a unique movement pattern that can be learned and avoided. While dodging enemies you collect orbs to increase your score. When you die your score is saved to an online leaderboard where you can see how you rank globally or against your friends.
2015 - Android
That chef's fixin to prep ya, get out the way! Watch out for his knives or you'll get cut! This is why you should eat your veggies.
Featuring leaderboards and achievements, Eggplant Panic! is a mobile arcade game that will test your skill and patience. You play as an eggplant that runs around a counter top, dodging the chef's knife. One hit and you're in the next stew so watch out! This game was made entirely by me in less than a week and was mainly a test to see how far I've come as a designer and developer.
2015 - Mac and PC
A fast paced, local, four player free for all where the losers evolve between rounds. Players have the basic ability to shoot and dash attack to kill each other. After each round the losers evolution is chosen based on how they battled, died, and many other factors just like natural selection would work (On a much faster time scale). Evolutions like exploding bullets, bouncing bullets, armor, spiky body, longer dash attack, and many others make up to eighteen possible evolutions that produce thousands of combinations. Will you be the one that will carry on the species?
Natural Perfection was made with a team for a local two week long game jam with the theme of "Evolution".
Lost in Thought
2015 - Web
Lost in Thought is about dreaming, loving, and losing. The idea I was trying to convey was when you dream and come up with something special that has meaning to you. After waking up you remember it fondly for a short time and then those memories fade away. Losing those memories is the permanent death of whatever feelings or ideas came from them. This is the first game I've made that was built around a story.
2015 - Android and iOS
Jettison is a puzzle platformer that features a thirty level story mode and an impossibly difficult set of challenge levels designed to test your skills. You play as an astronaut escaping an exploding factory on the moon. The factory you're escaping has deadly traps including acid and timed lasers. The astronaut runs automatically and will turn when it bumps into a wall. The game is easy to learn and play, only requiring a touch to fire your jetpack. You have a small amount of fuel that will recharge when you are on the ground and deplete while using your jetpack. The challenge comes with maneuvering through hazardous traps while trying to conserve fuel. Each level has a key and collecting it will open the door to the next level. Beat all the levels to get to the escape pod and leave the moon!
Visit the website JettisonGame.com for more information!
Galactic Planet Wrangler
2014 - Web
In Galactic Planet Wrangler your task is to round up as many planets as possible before crashing into the sun. Your controls consist of riding your asteroid as you barrel towards your impending doom or yelling YEEHAW! because you feel like it. Use your amazing abilities to collect as many planets and asteroids as you can before sacrificing them to the sun. Galactic Planet Wrangler was made for Ludum Dare 30 Jam and scored 294th out of 1045 entries.
2014 - Web
Dizzy's World is a puzzle platformer where you guide Dizzy through dangerous worlds to his home. Dizzy is pretty old so he can't jump like his famous platforming counterparts, but he does have vertigo and the world seems to shift around him. Use his nauseating power to bring him home! In each level you collect a key and get to a door to make it out. There are ten levels to guide Dizzy through before he can make it home. You can rotate the world in order to make it to hard to reach places.
Dizzy's World was made for GBJam3 and received 84th out of 248 submissions.
2013 - PC
Holy Split! is a game about a robot astronaut with a color based plasma rifle. Colored alien blobs are attacking you and you must shoot them with their own color to kill them. You only have red, blue, and yellow to shoot with. Shooting blobs of the secondary colors green, orange, and purple with one of the primary colors that go into them will split them into two primary aliens. Hitting any alien with a color not used to make it will cause it to split in two. Each color alien has a different AI that will try to trick you. Oh and they multiply over time if you leave them alone so watch out!
This game was made for Wolverine Soft's 48 hour game competition and won 3rd place out of 20 entries. The theme was "separate". Wolverine Soft is University of Michigan's game development club.
2012 - PC
Lazer Eyez was made as a school project using the Microsoft Kinect to help children with Autism. Some autistic people have trouble maintaining eye contact and the game tracked head and eye movement as the main input to help alleviate that. In the game you are a super hero saving the world from alien invaders. You use your laser vision to shoot down their ships and stop them from destroying cities. While the game may not have helped like we initially wanted, it was a great experience to try to alleviate some effects of Autism.
2012 - Unreleased
Blast Lords was my first ambitious project that played like a platformer version of Bomberman. It was four player local multiplayer with controller support. Each player had a set amount of lives and would spawn on a stage with each other. There were all sorts of items that could spawn randomly in the level. Items that changed the player's number of bombs, firepower, speed, health both positive and negative could all be found. The game featured a level editor and four tilesets to choose from when making them. There were a handful of levels included.
Unfortunately this game was never completed. I started it during a summer in college and when classes came back it got harder and harder to get back into it. I use a lot of the assets and ideas from this game for starting points in other games so it was a great experience in the end!
2012 - PC
Fired! is a game about sticking it to the man. You are a disgruntled worker and you have been fired from your job. You can choose to accept it and leave or fight your way back up through the company to show your old boss what you really think of him!
This game was made for Wolverine Soft's 48 hour game competition. The theme was "The End". Wolverine Soft is University of Michigan's game development club.
2011 - PC and Linux
Make your way through this puzzle game collecting the gem on each level and avoiding all the traps. There are four items that can be found in each level that will help you on your way. There are also power generators in each level that activate lights and lasers. Sneak Thief comes with 50 levels and a level editor so you can make and share levels with your friends.
2011 - PC and Linux
Combine colored orbs to open doors in this perilous puzzle maze. Each colored orb opens it's corresponding colored door. The rainbow orbs allow you to combine your current colors to unlock new paths.
This game was made for Wolverine Soft's 48 hour game competition and won 3rd place out of 16 entries. The theme was "combine". Wolverine Soft is University of Michigan's game development club.
Lumberjack Zed Attack
2010 - PC and Linux
An arcade survival game about a burly lumberjack and his ax. The zombie apocalypse has finally reached the mountains where he lives and he must use his skills to survive.
Zombies spawn from all corners of the screen and they can smell you. Use your trusty ax to cut down trees and lay traps using the wood. Rescue survivors along the way for bonus points! The zombies get faster over time so watch out!